Cranium Hoopla

by David Spinner

The purpose of the game is to get the other members of your group to guess what is displayed on your cards. This is done cooperatively, competing only against the timer, instead of each other.

The pictures on the cards fall into three categories: WHO, WHAT, and WHERE. The person whose turn it is, rolls the color-coded die and then uses one of the four methods instructed in order to get the team to guess the roller's card correctly.

Cloodle (blue) is when the player has to draw the item on the card. Tongue-tied (yellow) is when the player has to pick any letter of the alphabet, and use words beginning with that letter to describe the picture on the card. Soundstage (green), is when the player has to make noises without using words, that would depict that item, and Tweener (red) is when the player has to give the following clue and fill in the blanks with something relevant: "It's bigger than (blank) and smaller than (blank)". These are very creative cards that turn a simple game, into loads of fun.

Each player is dealt four cards, plus eight cards are put into a "play pile" that is used to replace a successfully completed card. The object of the game is to eliminate all the cards before the time is up (15 minutes).

Get one wrong and a penalty card is added to the play pile.

Parents, this game is excellent to bring in the car and on road trips because it is not too big, and easy to play.


Star Rating

3

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Tips

When you play the for the first time don't use the timer so you can get used to the different ways of playing.

Pros

- easy to play. - travels well. - fun without the competitiveness.

Cons

- there is nothing in the rules about a time limit per clue -- which can make the game slower paced. - for those who like competing AGAINST friends, that option does not exist here.

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